Gerard Law, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: The child of a Stableman, who enjoyed hunting, Gerard was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He has drifted from career to career and currently works as a Bookbinder.
Motivation: To be a Stableman again.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Nora Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. Her blonde hair is lengthy and is close to two feet long. Her brown eyes peer out from beneath her broad grey hat.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.
History: She got into the Butcher business at a young age. She worked as a nervous Butcher and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Robbie Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She tends to wear a white poncho over her likewise colored trousers and shirt. Her blonde hair is drawn into a tight pony tail with a card scrunchie. She has several tiny jet earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Being a Junk Dealer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Flaws: Greedy. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.
Oriff Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'11" and is typically in her Barkeep uniform. Her hair is auburn and very short. Her eyes are likewise brown.
Personality: She can speak with the recently deceased. She has a minor phobia of water and hates getting wet.
History: Oriff was born in the west. At a young age she loved to build and create. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: She feels threatened by others.
Ideals: Gifted, Persistence. Flaws: Fearful, Insane. Bonds: Job. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!


