Bundrigo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears white cloth garments or leather armor. His hair is brown and curly. He has gleaming, smiling amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Adventurer, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: Wants his loneliness to end.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 132 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
Possessions: 5000 gp. Red-brown spinel (120 gp). Lapis lazuli (5 gp). Rock crystal (50 gp). Violet garnet (1300 gp). Freshwater pearl (5 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp). Red garnet (120 gp). Moonstone (50 gp). Blue-white diamond (7000 gp). Coral (120 gp). Onyx (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Avice Elton, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has done her best to style her blonde hair to look like a famous performer. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is overprotective of those who hire her services. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Hedonist. Bonds: Guardian, Criminal record, Rich. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Phelaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized jet on her right hand. Her silver hair is knotted and matted. Her silver eyes peer out from beneath her Stetson black hat.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Navigator, Phelaia learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Phelaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Phelaia. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 3 Antitoxin.
Trail Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her pastel robe and has her kukri always slung over her shoulder. She carries with her a set of kukris, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has styled her black fur well, parting it to the right. Her copper eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Trail will drive conversation. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was a Actor, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting, Extrovert. Flaws: Disease, PTSD. Bonds: Adventurer. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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