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Baern Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Addict, Hedonist. Bonds: Rich, Job, Military, Family. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Baern Brazzik, Male Dwarf Barbarian 5
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 15 (+2)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Aquamarine (400 gp). Chrysoberyl (50 gp). Azurite (9 gp).


Social Check DCs


Norkruuth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His brass crest is still thick. His red unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norkruuth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norkruuth. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Norkruuth Daardendrian, Male Dragonborn Commoner 11
Medium (6'8") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +6

Possessions: 800 gp. Gold dragon comb with red garnet eye (900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries a battered shortbow and tarnished bastard sword as well. His white hair is smooth and relatively long. He has gleaming, smiling hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Fighting, Joker, Impeccable. Bonds: Rich, Mentor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Trey Huxley, Male Human Fighter 10
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +3

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears a simple blue robe with black stripes complete with hood, and her gloved hand is found clutching a falchion. Her black hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Butcher. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, Adventurer, Immigrant. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mardnab Ironhide, Female Gnome Adept 8
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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