Ovina Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy white hair. Her amber eyes are slightly larger than normal.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the south to a Dilettante, Ovina learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Fearful, Racist. Bonds: Job, Rich. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Chain shirt.
Sorath Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky green painted plate armor. Her blue hair is still thick. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Slave Trader, but she got bored and became a Stableman. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Flaws: Secretive. Bonds: Adventurer, Military, Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 85 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2800 gp. Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). Emerald (700 gp). Red-brown spinel (150 gp). Amber (150 gp). White pearl (150 gp). Blue sapphire (700 gp). Obsidian (10 gp). Golden pearl (150 gp). Carnelian (60 gp). 1 Minor magic item.
Flask Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, and carries whips. His brown fur is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. He inherited the family business which he has now maintained for 2 years.
Motivation: Seeks redemption; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 77 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Infernal, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. Deep blue spinel (1600 gp). Tourmaline (130 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His blue hair is lengthy. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a forest tribe. A gifted student he started as a Interpreter, but he got bored and became a Glassblower. He has worked as a Glassblower like his father before him.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

