Seraphina Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Ruler. She has styled her chestnut hair well, parting it to the right. Her brown unseeing eyes seem to look past you.
Personality: Abrasive and pushy, she has a hard time making friends. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Immigrant. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp.
Buvvie Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears clothing that is held on in multiple layers but all of it is in poor condition. With wild white hair. She wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Buvvie embodies much of what other species detest in the Gnomes. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: A powerful necromancer made her what she is. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 4 (-3) | 9 (-1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Sannl Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a grey suit, green shirt, and blue tie. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant violet.
Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: She was raised in a forest tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Persistence. Bonds: Has a crush, Nature, Job. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 400 gp.
Baern Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is renowned for his bright brown suits and hats. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Criminal record, Rich, Job. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 40 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 4000 gp. Golden yellow topaz (700 gp). Amber (110 gp). Blue star sapphire (1300 gp). Star rose quartz (70 gp). Obsidian (7 gp). Hematite (7 gp). Black opal (1300 gp). Tiger eye turquoise (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!

