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NPC Generator

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Advanced [show]


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mercenary. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Mercenary and found it very stressful. Now he works as a dancing tutor during his time off.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Logical, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Richie, Male Human Warlock 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 15 (+2)6 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white fur is knotted and matted. This hazel eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Family. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Shivering Mist, Male Tabaxi Ranger 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 170 pp. Red garnet (70 gp). Alexandrite (400 gp).


Social Check DCs


Marastyr Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears skinny pants and wears a grey and white robe with the hood down. Her white hair is still thick. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Athletic. Bonds: Nature, Slave, Immigrant, Criminal record. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Marastyr Silveraxe, Female Dwarf Cleric 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Chalcedony (20 gp). Smoky quartz (20 gp).


Social Check DCs


Nicholas Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He carries a battered halberd and tarnished greataxe as well. He keeps his chestnut hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Fighting, Artistic. Flaws: Insane, Mundane. Bonds: Nature. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Nicholas Hildenman, Male Half-Elf Bard 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)5 (-3) 12 (+1)16 (+3)
Skills Deception +6, Investigation +0
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Blue quartz (13 gp). Blue quartz (13 gp).


Social Check DCs

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