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NPC Generator

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Advanced [show]


Faral Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a blue shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of a Jeweler, who enjoyed hunting, Faral was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is her passion

Ideals: Optimist. Bonds: Has a crush, Nature, Adventurer, Job. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Faral Caerdonel, Female Elf Druid 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Quespa Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has brass crest. Her eyes are gold and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: When she was but 3 years old her parents immigrated from the north. Quespa was born on a far northern mountains where she grew up under the tutelage of her father, an expert Bather. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new bather responsibilities is difficult

Flaws: Cynical. Bonds: Military, Immigrant, Job, Debt. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Quespa Beryntolthropal, Female Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +6

Possessions: 500 gp.


Social Check DCs


Uzza Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern woman wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and purple. She has a tattooed face.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Athletic, Gifted. Bonds: Enemies, Religious. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Uzza Entropy, Female Tiefling Fighter 9
Medium (6'3") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Theirastra Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is blonde and curly. She wears round tiny glasses practically rammed into her face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Theirastra was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theirastra took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Nature. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Theirastra Casilltenirra, Female Elf Rogue 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Bullseye lantern.


Social Check DCs

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