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NPC Generator

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Sarah Lancaster, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a weathered and beat up set of banded mail beneath an oversized grey coat. She is tall, broad shouldered and powerfully built. She has wavy blonde hair. Her hazel unseeing eyes seem to look past you.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sarah lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Sarah Lancaster, Female Human Ranger 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs


Verin Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her blue hair is thinning but still full. Her eyes are black.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Retire the richest woman in the south; and wants to raise her children well

Ideals: Joker, Entrepeneur. Bonds: Family, Mentor, Adventurer. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Verin Vigil, Female Tiefling Fighter 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 6000 sp. Gold and topaz bottle stopper cork (1700 gp). Jeweled electrum ring (2000 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Dee Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is short and auburn. Her eyes are green and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy, self-centered, vain, and jealous.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a daughter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: In love, Religious. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Dee Greenbottle, Female Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Tim Stanton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple grey robe with yellow stripes complete with hood. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: Gifted from a young age, Tim studied abroad. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Gifted. Flaws: Impulsive, Hedonist. Bonds: Rich, Has a crush. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Tim Stanton, Male Human Paladin 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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