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NPC Generator

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Advanced [show]


Mantus Pain, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a violet low-cut shirt, and a small hat upon his head. He wears his blue hair up. His black eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Mantus grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Bonds: Poor, Guardian, Military, Adventurer, Nature. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Mantus Pain, Male Tiefling Fighter 2
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears baggy blue pantaloons and a white scarf. Her chestnut hair is cut jaggedly and amateurishly. She has gleaming, smiling hazel eyes.

Personality: Calm and collected, she is a well trained Marshal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mara took refuge in the large cave and found the beat up bow and armor she uses now. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Flaws: Secretive. Bonds: Immigrant, Job, Rich, Nature. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Mara Xiloscient, Female Elf Bard 6
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sheggen Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky black painted plate armor. His brown hair is kept up in a ponytail inside a feathered hat. His fierce green eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of dire rats once and for all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Insane. Bonds: Enemies, Religious, Job. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Sheggen Lindsay, Male Half-Orc Monk 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points -3 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)5 (-3) 10 (+0)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his rapier. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Eberk has worked very hard to control his curse. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Eberk Balderk, Male Dwarf Druid 7
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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