Roger Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Mortician uniform. His golden hair is cut short. He has blue eyes.
Personality: Eccentric and domineering, Roger will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Mortician.
Motivation: To be a Fisher again.
Ideals: Extrovert, Persistence. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp.
Norman Enfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is still thick. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a island tribe. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Beggar.
Motivation: He has a crush on the local Servant; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Nature, Job, Has a crush. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: 1000 gp. Jeweled electrum ring (3000 gp). 1 Minor magic item.
Huru Law, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her brown hair is lengthy and is close to two feet long. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, she has a hard time making friends. She is skeptical of what others tell her and is slow to trust.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Huru and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Antagonistic, Shy, Insane. Bonds: Poor, Mentor. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 15)
Armor Class 12
Hit Points 101 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Undercommon, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 400 pp. Jet (130 gp). Star rose quartz (50 gp). Freshwater pearl (12 gp). Bloodstone (50 gp). Jade (130 gp). Black pearl (400 gp). Moss agate (12 gp). Aquamarine (400 gp). Red garnet (130 gp). Sardonyx (50 gp). Moonstone (50 gp). Malachite (12 gp). 1 Medium magic item.
Curran Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted martial powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 55 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 180 pp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

