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NPC Generator

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Advanced [show]


Edge Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears baggy brown pantaloons and a green scarf. Her cinnamon fur is lengthy and is close to two feet long. Her copper unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.

History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the west; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Disease, Terse, Shy. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Edge Shoe, Female Tabaxi Wizard 1
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back black hair. She wears crescent spectacles with a black brim.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She would rather hide behind her crafts than deal with other people.

History: Mara lived on a farm with her mother, near the main road leading to a nearby town. Her mother took her hunting and taught her how to get in the mind of other creatures. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and regain custody of her son

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Family, Nature. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Mara Ofandrus, Female Elf Warrior 6
Medium (5'3") Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 10 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 40 pp. Aquamarine (1300 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ownka Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and blue handkerchief worn on her right side. Her long white hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: Stoic and calm, she prefers to meditate than take action. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Carter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest woman in the south; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Opinionated, Entrepeneur. Flaws: Mundane. Bonds: Criminal record. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Ownka Darlington, Female Half-Orc Aristocrat 5
Medium (5'4") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Elizabeth Walcott, Female Human [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a brown and black handkerchief worn on her left side. She has a penchant for wearing a ring with an oversized opal on her left hand. Her hair is brown and very short. Her eyes are a pleasant green.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Elizabeth took refuge in the old dungeon and found the beat up dagger and armor she uses now. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and her religion dominates her actions

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Nature, Family, Religious. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Elizabeth Walcott, Female Human Adept 6
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)17 (+3) 10 (+0)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Deep green spinel (110 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs

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