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NPC Generator

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Advanced [show]


Orsik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and yellow tie. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Dwarven conditions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted, Logical. Flaws: Racist. Bonds: Criminal record. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Orsik Caebrek, Male Dwarf Warrior 6
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: A delicate brass dragon egg (60 gp). Gold and topaz bottle stopper cork (1100 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Aramil Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large violet mantle and cape that has been intricately interwoven into his green robe. He keeps his golden hair in a flapper bob. This hazel eyed easterner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Flaws: Shy, Insane, Selfish. Bonds: Poor, Mentor. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aramil Hill, Male Half-Elf Warlock 2
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 320 gp. Pink pearl (40 gp).


Social Check DCs


Art Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His long gray fur is drawn into a two foot long braid. He has yellow eyes and a pastel hat with a black feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Art studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He struck the Armorer job and began his own company from there.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Justice, Gifted. Bonds: Adventurer, Job, Has a crush. Occupation: Armorer

Voice: American accent

Attributes [hide]

Art Shoe, Male Tabaxi Aristocrat 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Aquamarine (1600 gp).


Social Check DCs


Alice Royal, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear brown clothing when she does not wear armor. Her red hair is kept up in a ponytail inside a wide-brimmed hat. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born several months after her father was called into army service. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and many giants want her driven away

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Military, Adventurer, Enemies. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Alice Royal, Female Human Rogue 3
Medium (4'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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