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NPC Generator

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Advanced [show]


Drifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Interpreter uniform. He has done his best to style his beige fur to look like a famous performer. He has a dull look in his blue eyes.

Personality: Calm and collected, he is a well trained Interpreter. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Interpreter job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Religious, Slave. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Drifting Plume, Male Tabaxi Barbarian 7
Medium (5'8") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)11 (+0) 5 (-3)16 (+3)
Skills Insight +0, Nature +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a whip on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Gilthur was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister.

Ideals: Fighting, Philantrophist, Artistic. Bonds: Family. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Gilthur Goldfinder, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)9 (-1) 9 (-1)12 (+1)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Edge Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Locksmith uniform. He wears a wide-brimmed hat to hide his balding. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To be a Unemployed again; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Philantrophist, Extrovert. Flaws: PTSD. Bonds: Job, Nature. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Edge Of Winter, Male Tabaxi Wizard 14
Medium (5'1") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 72 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 100 pp. Moonstone (80 gp). Deep blue spinel (800 gp). Eye agate (11 gp). Eye agate (11 gp). Silver pearl (80 gp). Jet (80 gp). Tiger eye turquoise (11 gp). Sardonyx (80 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His bronze crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Military, Criminal record. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Gargax Norixius, Male Dragonborn Sorcerer 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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