William Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely violet suit with brown socks and a vest with buckled shoes. He wears his hair in dreadlocks. He has gray eyes and a violet hat with a brown feather.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.
Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job
Ideals: Extrovert, Artistic. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden pearl (90 gp). Red garnet (90 gp). Red spinel (90 gp).
Megged Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his halberd. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: Sold as a small child to a brothel owner, Megged was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Megged was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Megged's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
Possessions: 300 pp. Deep blue spinel (400 gp). Rhodochrosite (9 gp). White pearl (90 gp). Jet (90 gp).
Morg Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear white tank tops with brown pants, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. He has blue eyes and a white hat with a brown feather.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Layabout and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 40 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: Rock crystal (20 gp). Violet garnet (1300 gp). Freshwater pearl (16 gp). Brown-green garnet (100 gp). Tourmaline (100 gp). Blue star sapphire (1100 gp). Azurite (16 gp). Sardonyx (20 gp). Amethyst (100 gp). Alexandrite (1300 gp). Aquamarine (1300 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. His red hair is knotted and matted. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. When Marbas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Passionate. Bonds: Adventurer, Poor, Military. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 75 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 120 pp. Freshwater pearl (7 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

