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NPC Generator

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Advanced [show]


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy silver hair. He has gray eyes.

Personality: Eccentric and domineering, Anselm will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Junk Dealer mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Insane, Disease. Bonds: In love, Religious. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Anselm Melancon, Male Human Fighter 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Zephan Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His dark red hair is heavily combed to the left. He has a dull look in his gold eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to reunite with his absent father

Ideals: Athletic, Opinionated, Artistic. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Zephan Fascination, Male Tiefling Wizard 7
Medium (5'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 800 gp. Chalcedony (40 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Hartford, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses like a well dressed Marshal does. She has dyed her greying red hair a little too much giving a sharp red color. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Rich, Family. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Hartford, Female Human Monk 11
Medium (4'8") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 99 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5

Possessions: 3000 gp. Alexandrite (500 gp). Tiger eye turquoise (10 gp). Rock crystal (60 gp). Black opal (1000 gp). Deep blue spinel (500 gp). Blue sapphire (1000 gp). Black opal (1000 gp). Carnelian (60 gp). Red-brown spinel (40 gp). Deep blue spinel (500 gp).


Social Check DCs


Einkil Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. His hair is black and curly. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Einkil isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Guardian. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Einkil Goldfinder, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 340 gp.


Social Check DCs

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