Mormo Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His eyes are white and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Mayor, Mormo learned a great deal about his father's area of expertise. A gifted student he started as a Beggar, but he got bored and became a Mayor. He has achieved small success as a Mayor.
Motivation: Sabotage a competitor.
Flaws: Sensitive, Fearful. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 28 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. Deep blue spinel (1400 gp).
Damien Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his red robe and has his ceremonial dagger always slung over his shoulder. His long auburn hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a necromancer, Damien was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Scribe, but he got bored and became a Body Guard. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Justice, Impeccable. Bonds: In love, Mentor, Job. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 30000 cp. Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Hobart Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses in red turtlenecks beneath a violet coat with black slacks. His whole body is exceptionally muscular. He keeps his brown hair in a pixie cut. His blue eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by drow. Hobart was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Someone believes him a fraud; and he is greedy
Ideals: Justice. Bonds: Immigrant, Rich, Enemies. Occupation: Server
Voice: Timid voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10 pp.
Seraphina Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. Her moppish black hair is in a traditional bowl cut. She has violet eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Seraphina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new sculptor responsibilities is difficult
Ideals: Joker. Flaws: Mundane. Bonds: Family, Has a crush, Job. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!


