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NPC Generator

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Advanced [show]


Cora Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She keeps her long black hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She got into the Gardener business at a young age. Cora was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cora decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge

Flaws: Insane. Bonds: Has a crush, Criminal record, Job, Enemies. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Cora Greenbottle, Female Halfling Ranger 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)7 (-2) 12 (+1)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp.


Social Check DCs


Bertram Upton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Bounty Hunter again.

Flaws: Shy. Bonds: Adventurer, Mentor, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Bertram Upton, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mary Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" northern woman, she wears a robe, a symbol of her god around her neck, and a ceremonial dagger on her belt. Her hair is chestnut and very short. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: Sold as a small child to a slaver, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal writing training, and achieved minor success. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels that her past leaves her morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Mary Dalanthan, Female Half-Elf Bard 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drusilia Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. She has a long blonde ponytail with little hanging trinkets. Her violet eyes peer out from beneath her deerstalker violet hat.

Personality: She snorts whenever she laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the south. Drusilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with her brother; and to reunite with her absent mother

Ideals: Joker. Bonds: Poor, Adventurer, Family. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Drusilia Harper, Female Half-Elf Barbarian 8
Medium (5'8") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Draconic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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