Nurkara Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports brown long hair. Her gray eyes peer out from beneath her broad grey hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Nurkara grew up listening to her father's many stories. Nurkara was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Professionalism, Philantrophist. Bonds: Poor, Adventurer, Religious. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: Just what you see.
Cask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. Her white fur is slicked back into a classic pompadour. This green eyed southerner is not easily forgotten.
Personality: She will rave to anyone who will listen. Cask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Beggar job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Flaws: Insane, Hedonist. Bonds: Poor, Job. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1600 gp. Pink pearl (70 gp).
Uzza Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Uzza hails from a village terrorized by dire rats. Through the years after Uzza was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Uzza's mother didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Many dire rats want her driven away; and someone believes her a fraud
Flaws: Insane, Secretive, Antagonistic. Bonds: Poor, Enemies. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1400 gp. Red-brown spinel (140 gp). 1 Minor magic item.
Nalral Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Poor, Job. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 7
Hit Points 68 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +1 / 3d10-3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Smoky quartz (20 gp). White pearl (120 gp). Golden pearl (120 gp). Aquamarine (300 gp). Rhodochrosite (8 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

