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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Phann Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'10" northern woman, she wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her bow. She has slicked back silver hair. She has gleaming, smiling hazel eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Secretive, Insane. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Phann Fahrend, Female Half-Elf Monk 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue cloak. She has a slight overbite and is overall scrawny. Her hair is chestnut and curly. This brown eyed northerner is not easily forgotten.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Map Maker business at a young age. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She inherited the family business which she has now maintained for 3 years.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Caramip Daergel, Female Gnome Wizard 14
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 15
Hit Points 78 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Medicine +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A necklace of small pink pearls (4000 gp). Jeweled electrum ring (7000 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. He has wavy golden hair. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Don studied abroad. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Athletic, Opinionated, Gifted. Flaws: Fearful. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Don Kenley, Male Human Wizard 11
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 400 pp. Red spinel (130 gp). Moonstone (30 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dark leathers with embroidery, and a wedding ring on her left hand. Her silver hair has been sun bleached extensively. Her violet eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Anne never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she has a rivalry with the church that dominates her actions

Ideals: Persistence, Gifted. Bonds: In love, Religious, Mentor. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Anne Blumenthal, Female Half-Elf Warrior 3
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 9 (-1)7 (-2)
Skills Performance +0, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 2 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs

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