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NPC Generator

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Advanced [show]


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a hand crossbow on her belt, and she perpetually has her hand crossbow ready. Her orange fur is smooth and relatively long. She wears a mask on her face.

Personality: Abrasive and pushy, she has a hard time making friends. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a criminal king-pin and mafia family Like her mother and her sister before her, after school she went straight into learning to become a Fortune-teller. She has achieved small success as a Fortune-teller.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Aura Candle, Female Tabaxi Warrior 6
Medium (4'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. 1 Spyglass.


Social Check DCs


Gillyd Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. Her hair is always cut to a buzz. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also has developed a complete distrust of the Gardener profession.

History: Gillyd hails from a village terrorized by goblins. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She inherited the family business which she has now maintained for 3 years.

Motivation: She is compelled to act according to her religious beliefs; and a deep hatred of goblins

Flaws: Addict, Antagonistic. Bonds: Poor, Job, Enemies, Religious. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Gillyd Glanhig, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Deep green spinel (60 gp). Blue star sapphire (600 gp).


Social Check DCs


Cumpen Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is bristling with hidden weapons, mostly shortspears and tridents. She has done her best to style her auburn hair to look like a famous performer. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a very good compulsive liar and kleptomaniac.

History: She was born to loving parents in a slum to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Servant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect her home; and to clean up the streets

Ideals: Gifted. Bonds: Criminal record, Poor, Guardian. Occupation: Servant

Voice: Raspy

Attributes [hide]

Cumpen Pingun, Female Gnome Wizard 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp.


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has moderate length lavender fur. He tend to wears goggles to shield his eyes.

Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast mountains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Bonds: Criminal record, Nature, Rich, Job. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Ethereal Grass, Male Tabaxi Bard 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Finely wrought small gold bracelet (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). An abacus with copper, silver and gold markers (40 gp).


Social Check DCs

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