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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sarah Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has wavy silver hair. She wears a mask on her face.

Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has a small toy that she constantly fidgets with.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. After a long history of fighting, Sarah and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Nature, Adventurer. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Sarah Heiser, Female Human Commoner 9
Medium (5'6") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 2000 sp. Peridot (50 gp). Brown-green garnet (50 gp). Moonstone (50 gp). Chrysoprase (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has done his best to style his white hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Bowyer, who enjoyed hunting, Patrick was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Nature, Job. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Patrick Kitchur, Male Human Fighter 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. Tourmaline (100 gp).


Social Check DCs


Reirak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair down. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. In his youth he was a Ruler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. After a long history of fighting, Reirak and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Opinionated, Fighting. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Reirak Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 7 (-2)7 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Hematite (13 gp). Chrysoberyl (160 gp). Bloodstone (30 gp).


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a black scarf. His black hair is cut jaggedly and amateurishly. He has blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful necromancer made him what he is. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Depressed. Bonds: Immigrant, Military, Mentor. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Nuraval Glanhig, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 190 gp.


Social Check DCs

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