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NPC Generator

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Advanced [show]


Robbie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Robbie Wildcloak, Female Halfling Warrior 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Maynild Elton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown costume with the symbols of her god on her torso. Her blonde hair is styled in orderly dreadlocks. Her brown eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her father raised her in a mountain cabin. Maynild was born on a far southern forest where she grew up under the tutelage of her mother, an expert Courier. She left for the south, certain she would find work there.

Motivation: To settle down with her crush; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Nature, Immigrant, Has a crush. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Maynild Elton, Female Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Patrin Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears an entirely green suit with brown socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. His silver crest is thinning but still full. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a brothel owner, Patrin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Patrin never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love

Ideals: Joker. Flaws: Addict. Bonds: In love, Mentor. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Patrin Hashphronyxadyn, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. Black pearl (200 gp).


Social Check DCs


Paggen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Paggen took refuge in the large cave and found the beat up club and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Insane, Shy, Addict. Bonds: Rich, Nature. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Paggen Daergel, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 10 (+0)7 (-2)
Skills Deception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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