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NPC Generator

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Advanced [show]


Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear grey pants and tee shirts. He is tall, broad shouldered and powerfully built. His auburn hair is heavily combed to the left. His brown eyes peer out from beneath his top grey hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Vondal was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Job, Religious. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Vondal Loderr, Male Dwarf Expert 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 360 gp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with blue slacks. His tied-back hair is brown. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge.

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Fulbar Goldfound, Male Halfling Barbarian 12
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 80 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Insight +6, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). A silver and pearl hairclip (30 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and ruby ring (7000 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Gimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Doctor. He has a long brown beard with little hanging trinkets. He has several tiny sapphire earrings on each ear.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Doctor for hire.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job, Rich. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Gimble Gimlen, Male Gnome Wizard 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Zircon (50 gp). Aquamarine (300 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and prefers to wear brown clothing when she does not wear armor. Her left hand appears badly burned and disfigured. Her hair is short and red. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gurdis was born in the south. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Further expansion of business; and expand her business

Ideals: Persistence. Flaws: Greedy. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Gurdis Ironfist, Female Dwarf Rogue 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 9 (-1)6 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Orc, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Aquamarine (600 gp). Blue quartz (14 gp). Deep green spinel (150 gp). Citrine (80 gp).


Social Check DCs

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