Dara Nailo, Female Elf [Permalink]
Personal [hide]
Description: This woman is renowned for her bright tan dresses and hats. She is muscular with a powerful set of arms. With wild blonde hair. Her gray unseeing eyes seem to look past you.
Personality: Dara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Dara was born in the west. At a young age she loved to build and create. Her first spouse was a Baker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Sariel Horineth, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. Her tied-back hair is auburn. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Gifted, Philantrophist, Fighting. Flaws: Insane, Mundane. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 2 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp. 1 Bullseye lantern.
Nissa Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her blue robe. Her brown hair is cut short with large spiked bangs in the front. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has achieved small success as a Fisher.
Motivation: Expand her business; and wants to open a new tavern
Bonds: Guardian, Job, Mentor. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate.
Phann Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With bright brown hair. Her eyes are blue.
Personality: She is irascible and easily irritated. She is afraid of women and trembles around them
History: Phann was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


