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NPC Generator

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Advanced [show]


Hrathy Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered pastel stockings. She carries a battered hand crossbow and tarnished quarterstaff as well. She has shaved her head bald. She has blue eyes.

Personality: Calm and collected, she is a well trained Beggar. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the east to a Beggar, Hrathy learned a great deal about her mother's area of expertise. She moved out north to avoid the crime she committed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has decided she is irredeemable; and she is unsatisfied with her job

Ideals: Fighting, Justice. Bonds: Job, Military, Criminal record. Occupation: Beggar

Voice: German accent

Attributes [hide]

Hrathy Brandon, Female Half-Orc Warlock 17
Medium (6'3") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 69 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Perception +6, Stealth +8
Senses Passive Perception 18
Languages Common, Orc, Draconic, Gnoll, Aquan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1744444411

Possessions: 5000 gp. Red-brown spinel (50 gp). Jet (50 gp). Golden yellow topaz (600 gp). Hematite (5 gp). Emerald (1100 gp). Black opal (1100 gp). White pearl (50 gp). Banded agate (5 gp). Star rose quartz (80 gp). Freshwater pearl (5 gp). Malachite (5 gp). Carnelian (80 gp). Rhodochrosite (5 gp). Red garnet (50 gp). Blue quartz (5 gp). Hematite (5 gp).


Social Check DCs


Helja Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is golden and very short. Her green eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Gifted from a young age, Helja studied abroad. Through the years after Helja was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Helja's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.

Motivation: Wants to work out more often; and doesn't want to be a mortician and was forced into it by her family

Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Helja Bigtoe, Female Dwarf Ranger 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 70 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 11 (+0)5 (-3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 120 pp.


Social Check DCs


Oriff Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a grey suit, white shirt, and yellow tie. Her long red hair reaches down to her waist. This green eyed westerner is not easily forgotten.

Personality: She is a Mayor first and foremost. She believes firmly that knowledge should be universal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father had invested heavily in several trade routes and wanted her to inherit them. She now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job, Adventurer, Rich. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Oriff Ironfist, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Uthemar Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an entirely tan suit with blue socks and a vest with buckled shoes. His red hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Healer, but he got bored and became a Junk Dealer. He has worked as a Junk Dealer like his father before him.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Uthemar Hanali, Male Elf Rogue 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 7 (-2)5 (-3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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