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NPC Generator

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Advanced [show]


Flak Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His hazel eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he's looking for his big break

Flaws: Insane, PTSD. Bonds: Immigrant, Adventurer, Guardian. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Flak Dryden, Male Half-Orc Cleric 5
Medium (6'5") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 3000 sp. Smoky quartz (30 gp).


Social Check DCs


Tordek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a greataxe. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Flaws: Insane, Antagonistic. Bonds: Criminal record, Immigrant, Rich. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Tordek Goldfinder, Male Dwarf Aristocrat 8
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 6 (-2)12 (+1)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dean Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. He keeps his silver hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: To be a Assassin again; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Criminal record, Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Dean Churchill, Male Human Ranger 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in brown turtlenecks beneath a pastel coat with green slacks. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Expert 6
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 17 (+3)6 (-2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Red spinel (120 gp). Coral (120 gp). Deep green spinel (120 gp). White opal (1500 gp).


Social Check DCs

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