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NPC Generator

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Advanced [show]


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean pastel cloak covering his clean studded leather. He keeps his yellow fur in a flapper bob. His eyes are copper and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has a crush on the local cook

Ideals: Joker, Impeccable. Bonds: Has a crush, Adventurer, Poor. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Serpent In the Wind, Male Tabaxi Sorcerer 9
Medium (5'7") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 180 pp. Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she sports brown clothing, slightly heavier than average wear. She keeps her red fur in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Some 8 years later her spouse died after the birth of her son. Heartbroken, Tricking never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Money/treasure; and to unite with her brother

Ideals: Athletic, Professionalism. Bonds: Rich, In love, Family. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Tricking Hummingbird, Female Tabaxi Wizard 4
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shifting Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and she perpetually has her shortspear ready. Her red fur is braided into rings. Her eyes, though not visible through her cowl, are yellow.

Personality: She can speak with the recently deceased. She enjoys reading and quiet.

History: The child of a Performer, who enjoyed hunting, Shifting was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted, Logical. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Shifting Shoe, Female Tabaxi Cleric 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 sp. 3 Antitoxin.


Social Check DCs


Naill Holimion, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Naill was born the youngest of three triplets. Cursed with unlife at a very young age, Naill has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease. Bonds: Poor, Family, Enemies, Adventurer. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Naill Holimion, Male Elf Expert 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jade (130 gp). White pearl (130 gp).


Social Check DCs

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