Kassoon
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NPC Generator

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Advanced [show]


Conrad Branson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a very tight haircut. He wears a mask on his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Enemies, Adventurer, Nature, Job. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Conrad Branson, Male Human Bard 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Athletics +6, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Eye agate (7 gp). Blue quartz (7 gp). Star ruby (1000 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears skinny pants and wears a violet and grey robe with the hood down. His black hair is cut short. His eyes are gray and catlike.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of western immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insane. Bonds: Poor, Religious, Immigrant, Nature. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Holland, Male Half-Elf Commoner 3
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Masterwork manacles.


Social Check DCs


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Miller uniform. She wears a wide-brimmed hat to hide her balding. Her eyes are a pleasant blue.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Emerald lived on a farm with her father, near the main road leading to a nearby town. Her father had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Miller for hire.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new miller responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family, Rich. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Emerald Candle, Female Tabaxi Expert 4
Medium (4'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Blue quartz (9 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He is portly but not overly obese. His fur is greying and his face has many wrinkles. He has a tattooed face.

Personality: He has always had a great fascination with Gnomish culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has achieved small success as a Carpenter.

Motivation: Wants to open a new tavern.

Flaws: Racist. Bonds: Military, Mentor, Job. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Drifting Grass, Male Tabaxi Aristocrat 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp. Golden pearl (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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