Ulblyn Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has black hair. His eyes are likewise green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He struck the Miner job and began his own company from there.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Logical, Gifted. Bonds: Job, Immigrant, Family. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 15
Hit Points 13 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. An abacus with copper, silver and gold markers (30 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold and topaz bottle stopper cork (1200 gp).
Spring Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her red fur is braided into rings. She has gleaming, smiling copper eyes.
Personality: Spring speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She works hard and plays hard.
History: Spring lived on a farm with her father, near the main road leading to a nearby town. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She struck the Shepherd job and began her own company from there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Family, Job, Enemies. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 200 gp. Hematite (15 gp). 1 Minor magic item.
Sarai Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This woman has a large white mantle and cape that has been intricately interwoven into her green robe. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She keeps her brown hair in a flapper bob. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Sarai will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother; and she is greedy
Ideals: Extrovert. Bonds: Rich, In love, Immigrant, Family. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Draconic, Giant, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 600 gp. 1 Thunderstones. 1 Smokesticks. 2 Alchemist’s fire.
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His silver hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Immeral reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's in love; and he has a crush on the local cook
Ideals: Fighting. Flaws: Shy. Bonds: Military, Has a crush. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 900 gp. Rhodochrosite (11 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


