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NPC Generator

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Advanced [show]


Beatrice Remington, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of scythes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She enjoys reading and quiet.

History: Beatrice was raised in a hard working conservative environment. She worked as a nervous Shipwright and found it very stressful. She used her abilities to travel the world and help people.

Motivation: She is unsatisfied with her job; and to share knowledge with the world

Ideals: Fighting, Logical, Philantrophist. Bonds: Poor, Nature, Job. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Beatrice Remington, Female Human Cleric 2
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 250 gp.


Social Check DCs


Patrick Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long white beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Sculptor business at a young age. In his youth he was a Glassblower, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Adventurer, Criminal record. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Patrick Blakely, Male Human Warlock 6
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp. Blue quartz (10 gp).


Social Check DCs


Gillyd Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is wearing colorful clothing, dressed as a Marshal. Her whole body is exceptionally muscular. Her hair is short and red. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, her parents were killed by a dire rats raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gillyd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Many dire rats want her driven away.

Ideals: Joker, Justice, Logical. Bonds: Immigrant, Enemies. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Gillyd Torevir, Female Dwarf Monk 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Dondon Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Dondon studied abroad. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Dondon Cherrycheeks, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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