Beatrice Remington, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of scythes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She enjoys reading and quiet.
History: Beatrice was raised in a hard working conservative environment. She worked as a nervous Shipwright and found it very stressful. She used her abilities to travel the world and help people.
Motivation: She is unsatisfied with her job; and to share knowledge with the world
Ideals: Fighting, Logical, Philantrophist. Bonds: Poor, Nature, Job. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 250 gp.
Patrick Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long white beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Sculptor business at a young age. In his youth he was a Glassblower, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Adventurer, Criminal record. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 8000 sp. Blue quartz (10 gp).
Gillyd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing colorful clothing, dressed as a Marshal. Her whole body is exceptionally muscular. Her hair is short and red. Her face is covered beneath a completely black helmet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 18th year, her parents were killed by a dire rats raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gillyd was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Many dire rats want her driven away.
Ideals: Joker, Justice, Logical. Bonds: Immigrant, Enemies. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
Dondon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Dondon studied abroad. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp. Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


