Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length beige fur. His amber eyes peer out from beneath his small brown hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Two Llamas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Poor, Immigrant, Guardian, Military. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 25 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 7 (-2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1100 gp. Lapis lazuli (12 gp). Violet garnet (1000 gp). Tiger eye turquoise (12 gp). Freshwater pearl (12 gp). Blue star sapphire (1600 gp).
Fargas Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Ideals: Optimist, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Painter
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1000 sp. Silver pearl (80 gp).
Hadwisa Westbrook, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a robe, a symbol of luck around her neck, and a monstrous two handed axe on her belt. She is tall, broad shouldered and powerfully built. Her golden hair is drawn into a tight pony tail with a clover scrunchie. She wears crescent spectacles with a black brim.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: A powerful necromancer made her what she is. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She left for the west, certain she would find work there.
Motivation: Many gnolls want her driven away.
Ideals: Fighting, Gifted. Bonds: Enemies, Immigrant, Mentor. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Arara Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. Her blue eyes dart from person to person.
Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter.
Flaws: Insane. Bonds: Religious, Enemies, Family. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 180 gp. Bloodstone (60 gp). Amber (90 gp). 1 Alchemist’s fire.
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