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Thomas Stafford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Thomas was born the youngest of three triplets. In his 11th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Fighting, Artistic. Bonds: Family, Enemies. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Thomas Stafford, Male Human Warrior 11
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +4, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 1900 gp.


Social Check DCs


Percival Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in yellow turtlenecks beneath a blue coat with tan slacks. He has a long brown beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Percival studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Nature, Slave. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Percival Mundy, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Bathin Light, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a black shirt with thin pastel vertical stripes and violet pants. His white hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 4 years old his parents immigrated from the west. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Shy, Secretive. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Bathin Light, Male Tiefling Cleric 8
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Gold dragon comb with red garnet eye (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Erdan Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Erdan grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and to pay off his debts

Flaws: Shy. Bonds: Adventurer, Debt, Guardian. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Erdan Withrethin, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Coral (120 gp). Red garnet (120 gp). 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs

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