Fallond Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" southern man, he has the majority of his body covered in plate. His white hair is lengthy and is close to two feet long. He has amber eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After months of barely getting by, Fallond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge
Bonds: Enemies, Criminal record, Rich, Military. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Shield. 1 Breastplate. 1 Darkwood Shield.
Driindar Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blue crest is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She believes the world needs to unite to get rid of giants once and for all.
History: She was born in a small desert village. She was an apprentice working in her mother's forge. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job.
Ideals: Disciplined. Bonds: Adventurer, Enemies, Nature, Job. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 8
Hit Points 48 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +8 / 2d8+5, Ranged +1 / 2d8-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Pyntle Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is renowned for her bright tan dresses and hats. Her hair is silver and curly. This brown eyed southerner is not easily forgotten.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Pyntle studied abroad. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and seeks redemption
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Giant
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Three Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. His fur is cut close to his head. His eyes are blue and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the west. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Half-Elven compassion; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Mundane, Secretive, Racist. Bonds: Religious. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Rock crystal (50 gp). 4 Thunderstones. 1 Antitoxin. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!

