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NPC Generator

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Advanced [show]


Cecily Quinton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy grey pantaloons and a brown scarf. She wears her blonde hair up. Her blue eyes are slightly larger than normal.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants she idolized her father. Cecily was born on a far southern desert where she grew up under the tutelage of her father, an expert Courier. She left for the south, certain she would find work there.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Disciplined, Optimist. Flaws: Depressed. Bonds: Immigrant. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Cecily Quinton, Female Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 17 (+3)8 (-1)
Skills History +6
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 600 sp.


Social Check DCs


Lone Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His orange fur is lengthy. He has gleaming, smiling green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Barkeep, but he was a colossal failure. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a laborer and was forced into it by his family

Ideals: Disciplined, Gifted. Bonds: Poor, Mentor, Job, Family. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Lone Of Ale, Male Tabaxi Rogue 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 15000 sp. Fiery yellow corundum (1500 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Golden yellow topaz (1300 gp). Red garnet (100 gp). Pink pearl (100 gp). Sard (30 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His blue crest is thinning but still full. His red eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Medrash took refuge in the old dungeon and found the beat up sai and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Selfish. Bonds: Rich, In love, Criminal record, Nature. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Ranger 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Red spinel (90 gp). Star rose quartz (40 gp).


Social Check DCs


Nordak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. He is portly but not overly obese. His hair is golden and curly. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many goblins want him driven away; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Family, Enemies. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Nordak Trueanvil, Male Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs

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