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NPC Generator

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Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a long, pastel cloak. He is muscular with a powerful set of arms. His white fur is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are yellow.

Personality: Overbrimming with self-confidence, Lone isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Fisher like his father before him.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Impeccable, Athletic. Flaws: Insane. Bonds: Criminal record, Poor, Job. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Lone On the Water, Male Tabaxi Expert 14
Medium (5'5") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp.


Social Check DCs


Elegant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze, and he perpetually has his lance ready. His orange fur has been sun bleached extensively. His green unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and money/treasure

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Rich, Guardian. Occupation: Mason

Voice: French accent

Attributes [hide]

Elegant On the Water, Male Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 5 (-3)11 (+0)
Skills Arcana +4, Perception -1
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Gerbo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and halfling compassion

Ideals: Joker. Flaws: Secretive, Racist. Bonds: Rich. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Gerbo Nopenstallen, Male Gnome Druid 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Aelar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue small hat and blue clothes. He wears his black hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is greedy; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Job, Adventurer, Military, Rich. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Aelar Qualanthri, Male Elf Aristocrat 12
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 52 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +6

Possessions: 1000 gp. An abacus with copper, silver and gold markers (100 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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