Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sailor. He carries with him a set of crossbows on his belt, each one with a opal on the hilt. His silver hair is cut short. His fierce hazel eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and to find somewhere to settle down
Ideals: Fighting, Opinionated, Philantrophist. Flaws: Mundane. Bonds: Nature, Enemies. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 pp.
Dalaba Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears blue painted combat armor at almost all times. Her black hair is well kept. She has several tiny amethyst earrings on each ear.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the south. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the south, certain she would find work there.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp.
Ozyman Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Shepherd profession.
History: He was born to loving parents in a slum to the south. A few years later when the north was not economically sound they moved to his current location. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A deep hatred of dire rats; and revenge
Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 50 pp.
Oren Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: The child of southern immigrants he idolized his mother. Through the years after Oren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Oren's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Fire opal (1000 gp). Banded agate (9 gp). Red-brown spinel (140 gp).
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