Krimp Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair is lengthy and is close to two feet long. His eyes are a pleasant blue.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He now mingles about in high society.
Motivation: To unite with his sister; and he wants revenge against goblins
Flaws: Disease. Bonds: Enemies, Rich, Nature, Family. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. White opal (1200 gp). 1 Minor magic item.
Ront Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He wears his chestnut hair up. His gray eyes have a joyful gleam in them most of the time.
Personality: Ront speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane. Bonds: Military, Immigrant, Rich. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Banded agate (13 gp). Tourmaline (70 gp). 1 Minor magic item.
Hecat Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and carries shields. Her red hair is drawn into a tight pony tail with a skull scrunchie. This black eyed westerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Hecat lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school to support her sick mother, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Fisher and was forced into it by her family.
Ideals: Fighting, Logical. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 500 sp. Lapis lazuli (11 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Umpen Welber, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. He wears a small hat to cover his moderate length red hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a forest tribe. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Joker, Justice. Bonds: Nature, Enemies. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: Rose (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

