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NPC Generator

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Advanced [show]


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a red tunic with tan highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. With bright blonde hair and a scraggly beard. His eyes are green.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. A freak accident while working with his Fisher father left him crippled. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Immigrant, Guardian, Adventurer. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Kelter Brightmoon, Male Halfling Warrior 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Ahinar Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a blue coat over a brown low-cut shirt, and a small hat upon her head. She is muscular with a powerful set of arms. Her golden hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Debt, Job. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Ahinar Galanodel, Female Elf Monk 8
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 5 (-3)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Greethen Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a black shirt with thin grey vertical stripes and violet pants. Beneath his clothing is a huge mess of scar tissue. His silver crest is lengthy. He has red eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Greethen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Greethen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Greethen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Slave, Poor. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Greethen Lhamboldennish, Male Dragonborn Warrior 6
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)7 (-2) 14 (+2)17 (+3)
Skills Insight +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item.


Social Check DCs


Gargax Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His black crest is smooth and relatively long. His gold eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted, Logical. Flaws: PTSD. Bonds: Job, Slave. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Gargax Wystongjiir, Male Dragonborn Cleric 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1900 sp.


Social Check DCs

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