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NPC Generator

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Advanced [show]


Drusilia Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She is muscular with a powerful set of arms. She has a long chestnut ponytail with little hanging trinkets. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Shy. Bonds: Military, Adventurer, Enemies. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Drusilia Mystralath, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Dee TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears suspenders and red workpants. Her shirt is violet, and she wears a heavy red leather apron most of the time. Her golden hair, when down, is lengthy. This green eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Dee isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Dee lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Dee was left her father's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Bonds: Rich, Family, Military. Occupation: Stableman

Voice: German accent

Attributes [hide]

Dee TellPenny, Female Halfling Expert 2
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. Rhodochrosite (6 gp). Jet (50 gp). Alexandrite (600 gp).


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long blonde beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Shoemaker and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Entrepeneur, Impeccable, Logical. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Robert Axton, Male Human Adept 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 10 pp.


Social Check DCs


Zephan Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears black trousers with grey and green striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Zephan grew up listening to his mother's many stories. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Zephan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zephan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zephan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Shy, Addict, Disease. Bonds: Adventurer, Job. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Zephan Chaos, Male Tiefling Cleric 6
Medium (5'11") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, Deception +7
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 8000 sp. Deep blue spinel (500 gp). Aquamarine (500 gp).


Social Check DCs

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