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NPC Generator

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Advanced [show]


Hugh Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Ruler. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gleaming, smiling violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Flaws: Selfish, Shy. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Hugh Asheton, Male Human Fighter 7
Medium (5'8") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 6 (-2)9 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Gûndza Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Adventurer, Military, Rich. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Gûndza Gracey, Male Half-Orc Sorcerer 7
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 14 (+2)5 (-3)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Black star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Alice's mother didn't care for her much, and the feeling was mutual. She has worked as a Mercenary like her mother before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and her religion dominates her actions

Flaws: Shy, Antagonistic. Bonds: Job, Religious, Criminal record. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alice Law, Female Human Rogue 4
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 7 (-2)10 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Barrister uniform. With bright chestnut hair and a scraggly beard. His eyes are blue and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: PTSD. Bonds: Job, Criminal record, Immigrant. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Bhevek Jamjar, Male Halfling Ranger 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven, Gnome
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 cp. Malachite (14 gp). Coral (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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