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NPC Generator

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Advanced [show]


Faran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is still thick. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Animal Trainer business at a young age. He dropped out of school before completing his studies. He now owns his own business.

Motivation: Expand his business.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Faran Bigheart, Male Halfling Monk 8
Small (2'11") Halfling, True Neutral (CR 8)
Armor Class 15
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Urshar Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She keeps her long auburn hair kept up in a rat tail. Her gray eyes are slightly larger than normal.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to fit into much smaller and tighter spaces than normal.

History: The child of a Glassblower, who enjoyed hunting, Urshar was taken on many hunting expeditions. Urshar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Optimist, Gifted. Bonds: Nature, Criminal record, Family. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Urshar Gorunn, Female Dwarf Wizard 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 7 (-2)6 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Prosperine Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman wears green trousers with pastel and black striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. She wears a small hat to hide her balding. Her silver eyes are passionate and lively.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Prosperine enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Immigrant, Military. Occupation: Mason

Voice: American accent

Attributes [hide]

Prosperine Pursuit, Female Tiefling Expert 16
Medium (6'1") Tiefling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 51 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)19 (+4) 16 (+3)16 (+3)
Skills Deception +8, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Gnoll, Druidic, Undercommon, Orc
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 6000 gp. Chalcedony (30 gp). Carnelian (30 gp). Freshwater pearl (8 gp). Alexandrite (1600 gp). Hematite (8 gp). Rock crystal (30 gp). Alexandrite (1600 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Red spinel (90 gp). Malachite (8 gp). Star rose quartz (30 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Alexandrite (1600 gp). Star rose quartz (30 gp). Lapis lazuli (8 gp). Amber (90 gp). Fire opal (900 gp). Banded agate (8 gp).


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To be a Mercenary again; and to settle down with his crush

Ideals: Gifted, Fighting. Bonds: Job, Adventurer, Has a crush. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Frederick Walcott, Male Human Druid 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 7 (-2)17 (+3)
Skills Intimidation +7, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Infernal, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 320 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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