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NPC Generator

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Advanced [show]


Seven Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop fur cut. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to end his boredom

Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Rich, Immigrant, Family. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Seven Of Wine, Male Tabaxi Barbarian 8
Medium (5'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 78 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Lilith Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her whole body is exceptionally muscular. She wears a top hat to cover her moderate length red hair. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lilith took refuge in the large cave and found the beat up whip and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Professionalism. Bonds: Poor, Immigrant, Nature. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Lilith Enigma, Female Tiefling Bard 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1600 gp.


Social Check DCs


Skirt Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. She has moderate length red fur. She has gleaming, smiling copper eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She became a Gardener soon after.

Motivation: Regain custody of her son; and further expansion of business

Bonds: Rich, Family, Religious, Military, Job. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Skirt Of Snakes, Female Tabaxi Commoner 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Immeral Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear tan tank tops with grey pants. His whole body is exceptionally muscular. His golden hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Immeral will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert, Pacifist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Server

Voice: Sounds elderly

Attributes [hide]

Immeral Ariessus, Male Elf Bard 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)12 (+1) 8 (-1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs

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