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NPC Generator

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Advanced [show]


Kallista Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her whole body is exceptionally muscular. Her dark red hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She now spends her time doing works of charity.

Motivation: To share knowledge with the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Philantrophist, Fighting, Logical. Bonds: Immigrant. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Kallista Quiet, Female Tiefling Expert 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)20 (+5) 15 (+2)16 (+3)
Skills Intimidation +6, Investigation +8
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Elven, Gnome, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Immeral was born on a far northern island where he grew up under the tutelage of his father, an expert Seamstress. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Poor, Adventurer. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Immeral Meliamne, Male Elf Commoner 6
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Joser Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: PTSD. Bonds: Adventurer, Immigrant, Guardian. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Joser Bigheart, Male Halfling Bard 4
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)16 (+3) 7 (-2)11 (+0)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Halfling, Auran, Terran, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his red fur up. His eyes are yellow and he is always smoking a pipe.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Cask lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and to be a detective again

Ideals: Logical. Flaws: Racist. Bonds: Family, Rich, Job. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Cask In Woods, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Deception +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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