Margery Springfield, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She wears a robe, a symbol of her god around her neck, and a bastard sword on her belt, and her gloved hand is found clutching a bastard sword. She has moderate length silver hair. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Margery studied abroad. One day when Margery was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Margery was heart-stricken from the event, and her mother started working long hours to provde for them. Since then, she has sought to make the best of life.
Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Optimist, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
Kansif Tenley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing the road beaten gear of a warrior. She keeps her black hair in a flapper bob. Her hazel eyes peer out from beneath her wide-brimmed black hat.
Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 15th year, her parents were killed by a brigands raid, leaving Kansif alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: She seems to be bored by most things; and someone believes her a fraud
Ideals: Fighting, Gifted. Flaws: Insane, Insomniac, Mundane. Bonds: Enemies. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp.
Vapula Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She has always had a great fascination with Tiefling culture. She is obsessed with her god.
History: Vapula was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Vapula abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Carter.
Motivation: Wants to open a new tavern.
Flaws: Racist. Bonds: Poor, Religious, Adventurer, Job. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 26000 sp.
Willow Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. Her white hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: When she was but 6 years old her parents immigrated from the east. She dropped out of school before completing her studies. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Sculptor, and she later adopted a second son.
Motivation: To get a good night's sleep; and to reunite with her absent mother
Ideals: Logical. Flaws: Insomniac. Bonds: Religious, Family, Immigrant. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 25 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 18 (+4) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee -2 / 3d4-5, Ranged +7 / 3d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 700 gp. Zircon (20 gp). Blue quartz (13 gp). Blue quartz (13 gp). Chrysoberyl (100 gp). Jet (100 gp). Black star sapphire (1400 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

