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NPC Generator

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Advanced [show]


Odo Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Odo Sandoval, Male Half-Elf Rogue 7
Medium (4'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he wears a tight fitting tan shirt and pants. He wears a broad hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Crampernap's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Impeccable. Flaws: Insomniac, Impulsive. Bonds: Family, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Crampernap Raulnor, Male Gnome Wizard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 9000 cp.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with broad hat. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerbo hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the old dungeon and found the beat up shield and armor he uses now. Since then, he has sought to make the best of life.

Motivation: A deep hatred of goblins; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Enemies, Nature. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Gerbo Pingun, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Jade (160 gp). Azurite (8 gp). 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is kept up in a ponytail inside a Stetson hat. His eyes are yellow.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the ruined castle and found the beat up glaive and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Gifted. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Three Running, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp. 1 Breastplate.


Social Check DCs

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