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NPC Generator

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Lvl.
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Advanced [show]


Sarah Cornish, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears dark leathers with embroidery. She has styled her auburn hair well, parting it to the left. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the east. Sarah was born on a far eastern forest where she grew up under the tutelage of her father, an expert Crown-heir. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers; and she loathes her own lifestyle

Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Sarah Cornish, Female Human Adept 2
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10000 cp.


Social Check DCs


Warryn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a blue wide-brimmed hat and blue clothes. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Warryn took refuge in the large cave and found the beat up trident and armor he uses now. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: To reunite with his absent mother; and further expansion of business

Flaws: Insomniac. Bonds: Poor, Nature, Job, Family. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Warryn Glittergem, Male Gnome Monk 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Oblar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 7 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety; and to protect his home

Flaws: Fearful. Bonds: Poor, Guardian, Immigrant, In love. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Oblar Stoutbridge, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Investigation +1, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. 2 Holy water. 4 Antitoxin.


Social Check DCs


Thorin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and brown tie. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a deerstalker hat to hide his balding. His eyes are likewise gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Locksmith in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: To be a Carpenter again; and wants to raise his children well

Ideals: Optimist, Gifted. Bonds: Job, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Thorin Trueanvil, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 20 (+5)8 (-1) 16 (+3)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 pp.


Social Check DCs

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