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NPC Generator

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Advanced [show]


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He carries a battered falchion and tarnished greataxe as well. His red hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.

Personality: Dalgal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He enjoys reading and quiet.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He struck the Sellsword job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a seamstress again

Ideals: Fighting, Artistic, Logical. Bonds: Job, Mentor. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Dalgal Loderr, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. 1 Everburning torch.


Social Check DCs


Dondon Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely white suit with blue socks and a vest with buckled shoes. His moppish silver hair is in a traditional bowl cut. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Stylist, Dondon learned a great deal about his father's area of expertise. He was taken from his home at a very young age. Some 6 years later his spouse died after the birth of his son. Heartbroken, Dondon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Impeccable. Bonds: Job, Slave, In love. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Dondon Smoothhands, Male Halfling Aristocrat 10
Small (3'1") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 54 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Falkrunn Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a grey costume with the symbols of death on her torso. She has wavy blonde hair. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Falkrunn Burrowfound, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 20 (+5)6 (-2) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. An abacus with copper, silver and gold markers (30 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.


Social Check DCs


Carrie Fasharash, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy red hair. His eyes are likewise hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He was born into a rich family. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Ideals: Athletic, Persistence. Bonds: Religious, Rich, Criminal record. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Carrie Fasharash, Male Elf Fighter 7
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Athletics +7, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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