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NPC Generator

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Advanced [show]


Dee Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly golden, has prominent grey streaks. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: She has money and likes to spend it; and many goblins want her driven away

Ideals: Joker, Entrepeneur, Optimist. Bonds: Rich, Enemies. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Dee Elderberry, Female Halfling Monk 2
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)18 (+4) 17 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Terran, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp. 1 Good lock.


Social Check DCs


Armara Fate, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she usually wears her green robe and has her monstrous two handed axe always slung over her shoulder. Her hair is chestnut and very short. She tend to wears goggles to shield her eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich southern family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She has passion for adventuring and risk; and further expansion of business

Ideals: Gifted. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Armara Fate, Female Tiefling Monk 4
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Murook Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple white robe with blue stripes complete with hood. She has a moderate pudge and is not very fit. Her hair is golden and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Murook Blythe, Female Half-Orc Cleric 5
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs


Zook Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large blue jacket. His silver hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zook is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He has worked as a Spice Merchant like his mother before him.

Motivation: Wants to work out more often; and to be a servant again

Ideals: Justice, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Zook Timbers, Male Gnome Aristocrat 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp. Rock crystal (30 gp). Zircon (30 gp).


Social Check DCs

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