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NPC Generator

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Advanced [show]


Kelter Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with red colored cloaks and clothing. He is muscular with a powerful set of arms. With bright blonde hair and a scraggly beard. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Opinionated, Professionalism. Flaws: Antagonistic. Bonds: Job. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Kelter Littlefoot, Male Halfling Monk 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of death on his torso, he is not a threatening figure. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he wants nothing more than to rejoin the army

Flaws: Mundane. Bonds: Guardian, Immigrant, Nature, Military. Occupation: Carter

Voice: French accent

Attributes [hide]

Gardain Burrowfound, Male Dwarf Ranger 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 107 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 16 (+3)12 (+1)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Giant, Auran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 100 pp. Rhodochrosite (12 gp).


Social Check DCs


Diggory Richie, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy white beard and wild white hair. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Nature. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Diggory Richie, Male Human Sorcerer 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)5 (-3) 18 (+4)11 (+0)
Skills Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Thamior Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is still thick. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Thamior's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Thamior was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Selfish. Bonds: Religious, Enemies. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Thamior Selevarun, Male Elf Druid 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)17 (+3) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Aquamarine (600 gp). Malachite (11 gp). Sardonyx (30 gp).


Social Check DCs

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