Keyleth Selevarun, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a blue tunic with grey highlights, and long brown pants that bunch up around her shoes. Her tied-back hair is red. Her otherwise smooth face is marked with small tiny scars.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 2 years.
Motivation: To be a Herbalist again; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Greedy. Bonds: Job, Mentor, Immigrant. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 pp. 1 Masterwork Musical instrument.
Agatha Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. Her auburn hair is cut short with large spiked bangs in the front. Her fierce gray eyes like to dwell on things.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's in love; and balancing her hectic life and new armorer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Job, Has a crush. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 1 Minor magic item. 1 Minor magic item.
Emeny Ramsey, Female Human [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with blue skirt. She carries with her a set of whips on her belt, each one with a sapphire on the hilt. Her hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. Her eyes, though not visible through her cowl, are green.
Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a Spy, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Joker, Professionalism. Bonds: Poor, Slave. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Vanuath Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his kukri always slung over his shoulder. His skin is fair and his fingers are delicate and long. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of goblins once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To be a Engraver again; and further expansion of business
Flaws: Depressed, Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amber (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


